Solo gaming

Solo adventures

This is a preview of the core book solo section. It's unfinished and containes page references. However it could be a valuable resources for folks who are looking into solo playing TLB

When you play solo, you act as both a player, creating a character and exploring the Bay, and a Game Master, playing the NPCs and environment while arbitrating the outcome of the character’s actions.

Both Urban Legends and Wandering can be played solo. You can even mix both genres in a Long Form adventure. In either case, follow the advice in the sections Prepping the Session (p.xx) and Setting your Long Form Adventure [p.xx] to prepare your gaming session.

Next, create your character as you would for a classic group session.

To play solo, you will use the Oracle. It is a special set of Tarot Cards found only in The Lost Bay. The Oracle will allow you to talk to your Living Saint and ask them questions. To use the Oracle, you can use a normal deck of Tarot cards or dice (see Oracle [p.xx]).

The Oracle does not only facilitate solo play; it is an actual piece of Gear owned by your character. Add a new item to your Gear: Oracle. In addition to interrogating the Oracle, you can use it like any other Gear. Keep it with you at all costs, because if you lose it, you will not be able to dialogue with the Oracle anymore and will have to answer questions yourself.

A notebook, text editor, voice recorder, or other tool to track notes might be useful.

Gaming Loop

When you play solo, follow the gaming loop below.

1. Describe
2. Act

Describe how you act and roll if necessary to determine the outcome of the action.

3. Change

Determine how your actions altered the environment around you. Answer one or more of the following questions. Use the Oracle if needed to spark an answer.

  1. How does that affect your body and mind?
  2. How does that affect the environment?
  3. Do other characters change the way they relate to you?
  4. Does that bring you closer to fulfilling your calling?
  5. Do you learn something about the UL, the Weird, or the Bay?
  6. What has become simpler or more complicated?

To answer the questions, pick one or more cards from the Oracle and read their descriptions or interpret them freely.

If you need help sparking more ideas, characters, or events, use the Scene and NPC creation tables in the Travel Guide (p.xx) or the Paraphernalia tables:

Oracle

Use the Oraclle below or the digital version

Once you have finished the UL or ended Wandering because your character has solved the UL, they are dead, they have fulfilled their calling, or for any other reason, refer to the section Closing the Adventure (p.xx).

Dice roll 2 D6Roll 1 Weird dieORACLETheme, upright/reversedArcana Major
11even: uprightThe Dead GodTunnels, lies/torture
2odd: reversedIThe Chosen OneDarkness, balance/fallThe Fool
3IIThe Swampen WomanSister, message/obliviionThe Magician
4IIIThe Mossen RibcageGrass, change/stasisThe High Priestess
5IVThe Crowned SkullElder, leadership/submissionThe Empress
6VThe OwlMist, healing/consumingThe Emperor
21VIThe Pierced HeartKisses, friendship/rivalryThe Hierophant
2VIIThe WheelBike, courage/fearThe Lovers
3VIIIThe CatCrossroads, synchronicty/delaysThe Chariot
4IXThe EyesTears, dust/soapJustice
5XThe Shattered SelfPhotos, secret/oathThe Hermit
6XIThe CandlesPaper, assembling/breakingWheel of Fortune
31XIIThe Hanged CrowRain, drowning/dryingStrength
2XIIIThe Saintly FoolWords, birth/permadeathThe Hanged Man
3XIVThe ToolsInk, home/prisonDeath
4XVThe BeastFlowers, eating/starvingTemperance
5XVIThe SignalSong, crowd/lonelynessThe Devil
6XVIIThe ScarsBlood, animal/mechanicalThe Tower
41XVIIIThe MoonNeons, celebration/boredomThe Star
2XIXThe SunComputer, rules/rebellionThe Moon
3XXThe Burning HandScream, victory/defeatThe Sun
4XXIThe MireMud, growth/decayJudgement
5XXIIThe StaticVideo, celebrity/anonimityThe World
6XXIIIThe ForestWind, fidelity/betrayal
5reroll
6reroll

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